Frequently Asked Questions
Q: When will Genesis be released?
A: Genesis is being developed solely by RiD and is continuously evolving to better meet the needs of RiD Members. It is not practical to give an exact release date, so please visit the forum to stay updated with the latest news on the Genesis project.
Q: What is VIP Membership and should I buy it?
A: VIP membership is an unlimited/lifetime subscription (no recurring payments) and the only way to unlock the highest subscription level (higher than ultimate). It is a long-term investment for those looking to enjoy Genesis for years to come, or show support for RiD during the development of Genesis.
Q: How long will the ability to purchase VIP be available?
A: Until beta testing begins, after which it will be discontinued, but will still be available from time to time through competitions and contests here on the forum.
Q: What are the monthly subscription plans?
A: LIGHT: 6 hours/day, £2.99/mo, £29.99/yr.
HEAVY: 18 hours/day, £4.50/mo, £45/yr.
ULTIMATE: 48 hours/day, £7.99/mo, £79.99/yr.
Q: I still have bot credits that I've previously purchased, can I use them?
A: Credits can be used at a rate of 1 credit per hour, or credits can be transferred to subscription time which offers more value.
Q; Who will get to alpha or beta test Genesis?
A: VIP Members will get alpha access to Genesis, and Hero/Veteran members will be invited to join later later, on the beta testing.
Q: What does Genesis look like? Do I need to be able to code to use it?
A: Genesis has a user-friendly interface and requires no coding. Please read the Introduction to the Genesis Interface threads for a more detailed explanation here:
http://www.robotzindisguise.com/foru...terface-Part-1
http://www.robotzindisguise.com/foru...terface-Part-2
Q: Will Genesis be able to do Slayer?
A: You will be able to do individual slayer tasks quite easily. What you'd do is create a generic bot for attacking monsters, then simply update the graphical information when you change to a new location/monsters (a 2-5 minute job). No re-calibration necessary. If you want it to be capable of doing ALL slayer tasks and being able to get new tasks and navigate to them, you will not be able to do that - not initially anyway.
Q: Do I have to show Genesis every item I want to pick up? For example, I'm slaying and I want to pick up a variety of items that are valuable to me?
A: You will be able to provide instructions on the name(s) of items to pick up, so you won't need to explicitly show ever single item being picked up in your calibration sessions.
Q: Will Genesis be able to fight players or bosses?
A: It will be able to fight stuff, yeah, of course. As for fighting players, that would need some small adjustments to the initial design, but no major obstacles to make it possible. Fighting bosses would be similar, fighting bosses tends to require a strategy. Unless you fight the boss a few times, it's unlikely to pick up your strategy from a calibration session. You'd need to manually configure it. Long story short, there's so many types of bosses and strategies, I cannot give a general answer, on what will be do-able in the initial version and what won't be. But Genesis will be an on-going project, updates will increase it's 'awareness', and increase the complexity of tasks you can setup.
Q: Will I be able to use Genesis in other games besides RuneScape?
A: Yes. Genesis will be initially geared toward repetitive point-and-click tasks, which occur in games like RuneScape. The long-term goal is to extend Genesis to perform first-person games too (where you use keyboard navigation, rather than point and click), but this will not be available until some time into the future.